Your Vampire
Choose a supernatural Gift, personal Burden, secret hunger, mortal tether, and the trace left by your power.
A New Standalone Auraveil Game
A Vampire Solo Journaling RPG
Return to an estate that remembers your name. Feed your hunger. Survive the Red Court. Decide what waits beneath the cellar door.
The complete 28-page game includes 36 prompts and a printable chronicle sheet.
Instant digital PDF download. Secure checkout through Etsy.

Your Chronicle
The rules provide uncertainty. The prompts provide sparks. You decide what every omen and consequence means.
Choose a supernatural Gift, personal Burden, secret hunger, mortal tether, and the trace left by your power.
Raise a home with impossible windows, rearranging rooms, hidden needs, and a personality that may become protective.
Use the Oracle, Crimson Cycle, relationship system, random tables, and 36 prompts to create an ongoing gothic chronicle.
Playable Preview
Enter a yes-or-no question about your vampire's story, then let the die move the fiction forward.
See It in Play
You do not need to prepare a plot. Ask what matters, roll one six-sided die, and interpret the answer through your vampire's world.
“Does the visitor know why my estate remembers their name?”
The Oracle shows 4: Yes, but there is a cost.
Choose the cost that best fits your chronicle, then write what your vampire does next.
The visitor knows the estate because your maker promised it to their family. They will keep your secret - but only if you open the cellar door.
New to solo play? Read how to play a solo journaling RPG with one die, then begin your own chronicle here.
Every Spell Leaves a Trace
Begin with the free quick start, or continue the six-Night Crimson Cycle with the complete 28-page game.
Instant digital PDF download. Secure checkout through Etsy.