Your Witch
Choose a magical Gift, personal Burden, forbidden desire, dangerous secret, and the physical mark left by her power.
A New Standalone Auraveil Game
A Witch Solo Journaling RPG
Build a witch. Raise an uncanny sanctuary. Answer dangerous requests. Interpret impossible omens. Magic can change almost anything - but every spell leaves a trace.
The complete 28-page game is available now on Etsy for $5.
Instant digital PDF download. Secure checkout through Etsy.

Your Chronicle
The rules provide uncertainty. The prompts provide sparks. You decide what every omen and consequence means.
Choose a magical Gift, personal Burden, forbidden desire, dangerous secret, and the physical mark left by her power.
Raise a home with impossible windows, rearranging rooms, hidden needs, and a personality that may become protective.
Use the Oracle, Moon Cycle, relationship system, random tables, and 36 prompts to create an ongoing dark-fantasy chronicle.
Playable Preview
Enter a yes-or-no question about your witch's story, then let the die move the fiction forward.
See It in Play
You do not need to prepare a plot. Ask what matters, roll one six-sided die, and interpret the answer through your witch's world.
“Does the wounded stranger recognize the mark left by my magic?”
The Oracle shows 4: Yes, but there is a cost.
Choose the cost that best fits your chronicle, then write what your witch does next.
The stranger knows the mark because it belonged to her missing sister. She will keep your secret—but only if you open the sanctuary's sealed northern room.
New to solo play? Read how to play a solo journaling RPG with one die, then begin your own chronicle here.
Every Spell Leaves a Trace
Begin with the free quick start, or continue the full Moon Cycle campaign with the complete 28-page game.
Instant digital PDF download. Secure checkout through Etsy.